The spawn logic in Modern Warfare 3 has been a issue since the game was first released back on the 8th of November 2011. The problem is when playing multiplayer online, the locations at which you spawn are currently illogical and at times utterly awful.
I know from personal experience that this is a big issue and effects the balance of the whole multiplayer experience. For example I was running around on the map Hardhat and enemies were literally spawning right in front of me which just isn’t right. This isn’t Infinity Ward’s first Call of Duty release and the spawn logic in previous games was absolutely fine, clearly for MW3 some tweaking has taken place which begs the age old question “If it ain’t broke, don’t fix it!”.
It’s good news though that Robert Bowling (Creative Strategist at Infinity Ward on Call of Duty: Modern Warfare 3) has just announced that the spawn logic problems are being worked on as a top priority over at Infinity Ward as well as some improvements to the Theatre system.